General Specialist

2008-10-09

Learn VFX from the Masters of the Universe


The world's best supervisors including John Knoll, Scott Squires, John Dykstra, Pablo Helman, Dennis Murren, Mike Fink, Ken Ralson and Kim Libreri are part of a course in the new term at fxphd.com. Imagine learning stuff from the people behind such milestones as Close Encounters of the Third Kind, Star Wars I to VI, Wargames, Back to the Future, The Abyss, Indiana Jones, Terminator 2 & 3, The Matrix, Pirates of the Caribbean and many more of the films that have shaped the last decades.


You already know how much I can recommend fxphd, and the new term is even better than the last one. Make sure you look at the overview movie.

Here's a complete list of available courses. The term starts on October 13 2008, but you can join later and have access to all the classes you've signed up for.

I've been swamped with work, so I still have a couple of courses left from the last term to watch (a tip: convert the classes so you can watch them on a portable media player of your choice; I watch classes in bed while waiting for the kids to fall asleep.)

This new term I'll be taking the DIT course, the new RED course and either Mark Christiansen's AE course or Tim Clapham's AE+C4D course. I wish I had time to dig into the Fusion course as well, but we'll see how it goes.


Oh, if you enter humlan in the Referring Member field on the signup page, I'll get an extra class, which would be really nice. Thanks in advance!

- Jonas

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2007-10-11

Cinema 4D Resources

After years as a casual and frustrated user of Maya and 3ds max, I finally realized that being good at a "lower-end" software is way better than being a newbie of a prestigious vfx tool like Maya. The price, the cross-platform availability and the reported integration with AE made me turn to Cinema 4D.

I thought I'd share some resources I've found while trying to dig deeper into Cinema 4D, so here's a list of stuff I've bookmarked lately:

Ko Maruyama shows the flicker tool which is part of the free CSTools.

Lynda.com's basic training to get you up to speed on Cinema 4D.

Cineversity.com: Maxon's own online training.

JHT's C4D tutorials and great planet textures.

C4DTextures.com: Free textures and shaders.

Water drops on a surface.

C4D at 3DLinks.com.

http://www.c4d-links.de/

Tim "Hypa.tv" Claphams' C4D images, animations and tutorials.

C4DCafe.com's MoGraph introduction

Update:
the c4d base

C4D Portal

Please post your own tips in a comment!

- Jonas

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2007-06-04

Move After Effects' Camera Data to Cinema 4D

Finally there's a way to move camera data and animation plus nulls from After Effects to Cinema 4D. Since you can already export the same data from C4D to AE, the loop seems to be closed.

I'm a bit skeptic, since all the solutions I've seen so far create brand new scenes upon import, with no way of only updating modified parameters. What I really want is a seamless way to go back-and-forth between After Effects and the 3D software, tweaking the animations on either end and have the changes updated in the other.

I've been so busy I haven't had time to test either the previous version, or the newly released version 1.3 of Paul Tuersley's script, but it seems quite a feat to pull off!

Update: Paul has confirmed that the keyframes are in fact "baked," so you won't be able to go back and forth; tweaking the camera animation in either app and have that change updated in the other app. You have to create the camera animation in either AE or C4D and then never touch it again without re-doing the export.

However, Boomer Lab's recently informed me that their MAX2AE plugin can actually update the things that have changed on either side, which is très useful.

Update 2: Eric Henry has posted a different method

- Jonas

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