For a hobby-scripter as myself, FilterForge seems like a great resource for creating not only seemlesly tiling textures, but it will output normal maps, bump maps and other types of useful textures for 3D creation. And it’s node-based, supports 32-bit and HDRI and is totally procedural, meaning it can render to any resolution you want. How’s that for a fully buzz-word compliant feature set?
I haven’t had time to try it out yet (I’m way behind on my FX PHD classes and my workstation is busy churning out 2K, 16-bit satellite image fly-throughs around the clock.)
A temporally enhanced version for After Effects would be a nice feature for version 1.1, but for now it only supports Photoshop, Photoshop Elements, Painter, Photo-Paint and Paint Shop Pro.
Post a comment if you create anything cool!
FilterForge Beta (Win only)
I love it when people share techniques they come up with when playing around. Here’s a neat little recipe for a kaleidoscopic effect with a 3D move in After Effects by Matthew Frederick Davis Hemming.
I just saw the beautiful HD feed (720p/50) of the Soccer World Cup on a 60-inchish Pioneer plasma display. As we Swedes like to see the score and the time during the whole game, the Swedish broadcaster SVT has adds these on-air graphics via a viz|RT HD-system that started supporting 720p/50 just days before the broadcast.
Here’s a sample of links to more info about the host broadcaster’s and their 2.000 staff running minimum of 20 HD cameras per stadium:
At last, here’s a document about SVT’s High Definition Multi Format Test Set
>There’s a thread on the AE-list on the Digital Rebel XT / EOS 350D digital camera. As I’m working on a project of building my own interval timer I thought I’d post a picture of it on a breadboard.
>It never ceases to surprise me how many artists find that issues of resolutions, framerates and compression are complete mysteries. I spent five hours early this morning (on my day off) fixing renders that someone had managed to mess up, so in the interest of not having to do that again, here are three short primers from Adobe on stuff that we’ll have a quiz on next week!
Compression Primer sums up the basics of audio and video compression.
SD digital video primer: An introduction to DV production, post-production, and delivery sums up the basics of a standard definition workflow.
HD digital video primer: Understanding and using high-definition video sums up the basics of a high definition workflow.
>I constantly try to explain the fundamentals of video to anyone who doesn’t cover their ears, and I think I’ve found a soulmate.
videogrunt is the video podcast that illustrates the basic terms and technologies of digital video
I haven’t had time to watch any of the three episodes yet, but it sure looks promising.